{"id":1593,"date":"2020-01-14T09:15:28","date_gmt":"2020-01-14T09:15:28","guid":{"rendered":"https:\/\/enterthemission.com\/?p=1593"},"modified":"2023-01-04T13:11:58","modified_gmt":"2023-01-04T13:11:58","slug":"what-is-vr-escape-room","status":"publish","type":"post","link":"https:\/\/enterthemission.com\/blog\/what-is-vr-escape-room\/","title":{"rendered":"What is a VR Escape Room?"},"content":{"rendered":"\n\n\t
An introduction to how virtual reality can redefine the escape room as we know it.<\/em><\/p><\/blockquote>\n\t
You enter the room, and the door slams shut behind you.<\/i><\/p>\n
Then, without warning, an axe flies out of nowhere, missing two of you by inches…<\/i><\/p>\n
A very dramatic – and suitable – beginning to an escape room mission, right?<\/p>\n
The only problem is, a real axe flying at the team members will put them in danger, and you can’t really do that, in a real life escape room.<\/p>\n
But you can do it in a VR Escape Room.<\/p>\n
You can simulate the event of an axe flying at team members, but without exposing them to any real danger.<\/p>\n
And that, in a nutshell, is the key advantage of a VR Escape Room – it allows you to create an escape experience that would have been impossible,or at least very difficult, in real life.<\/p>\n
[toc]<\/p>\n
\n\t\tWhat is Virtual Reality?\n\t<\/h2>\n\t\t\t\t\n\t
Virtual Reality is an experience that may bear as much or as little resemblance with the real world as is desired.<\/p>\n
It allows the user to interact with a simulated environment through various kinds of input (I will revisit this in a bit).<\/p>\n
Think how shooting a movie kept evolving with general advances in technology – from black and white, stuttering affairs (which were a novelty of their time) to going 3D and consulting with experts to create sets, props, and special effects.<\/p>\n
It’s all aimed at placing the user in the hot seat, in the thick of the action, so they can ‘live the event’.<\/p>\n
\n\t\tWhy is Virtual Reality a fit for Escape Rooms?\n\t<\/h2>\n\t\t\t\t\n\t
There are three main reasons why Virtual Reality is a good fit for Escape Rooms:<\/p>\n
\n
- Immersion,<\/li>\n
- Range of experiences, and<\/li>\n
- Removes some challenges of running a traditional Escape Room<\/li>\n<\/ul>\n
\n\t\tImmersion\n\t<\/h3>\n\t\t\t\t\n\t
Cori Anderson (renowned Art and Culture writer) defines immersion<\/a> as ‘the creation of a world around the person in a way that makes them feel part of and inside of it’.<\/p>\n
It makes the participant an active stakeholder in the experience, as opposed to being merely a passive observer.<\/p>\n
If you think about it, that’s a core feature of an Escape Room – create a make-believe world for the escape team to lose themselves in.<\/p>\n
It’s the feature that makes team building in an Escape Room so effective; by making the team believe that they are in the Escape Room world, it gives them a stake in the final outcome – whether they can find their way out of in time.<\/p>\n
And immersion, if you think about it, is THE<\/i> defining feature of Virtual Reality – creating an alternate reality for the user to live in and interact with.<\/p>\n
\n\t\tRange of experiences\n\t<\/h3>\n\t\t\t\t\n\t\t\t\t
Players experience zero-gravity flight, shoot lasers, fight against hostile robots, and use telekinesis…<\/p>\n\t\t\t\t\n\t
That’s from the actual description of Space Heroes<\/i> – one of the VR Escape Games<\/a> offered by Entermission.<\/p>\n
Could zero-gravity flight and telekinesis effects be achieved in a traditional Escape Room?<\/p>\n
And, even for effects and experiences that may be offered in a traditional Escape Room, a Virtual Reality Escape Room would be able to bring them to life a lot better, due to the extensive system of inputs that runs the experience. More on this in a few minutes.<\/p>\n\t
Removes some challenges of running a traditional Escape Room<\/strong><\/p>\n
<\/p>\n\t
Prop damage, and prop wear and tear<\/i><\/h4>\n\t
One of the main problems faced by traditional Escape Rooms is prop damage.<\/p>\n
Players may try to force something that’s meant to be opened via logic, simply from adrenalin, resulting in breakage.<\/p>\n
Even a decorative prop could be damaged inadvertently.<\/p>\n\t\t\t\t\n\t
None of these issues will arise in a VR Escape Room – because there ARE<\/i><\/b> no props!\u00a0<\/p>\n
The entire experience is a computer program.<\/p>\n
Sometimes, it’s not damage, but wear and tear that degrades props over time. Once again, a VR escape game removes that worry.<\/p>\n
\n\t\tSpace constraints\n\t<\/h3>\n\t
Recreating the escape scenario in real life will take up space – space for which, unfortunately, rent will need to\u00a0 be paid.<\/p>\n\t\t\t\t\n\t
Breaking into a room scenarios could be staged in an average sized room; however something like escape the haunted school would ideally need a large room, or multiple rooms for a realistic staging.<\/p>\n
Whereas, were you to open a VR Escape Room, one entire escape room could be housed within a 170 sq. ft. space, compared with 4 players wandering around a 400 sq. ft. space in a traditional Escape Room. In other words, a VR Escape Room helps you get more profits per unit area of your premises.<\/p>\n\t\t\t\t\n\t
It also helps you overcome space constraints – for example, while remaining in the same 170 sq.ft. area, players could traverse from one setting to another, say from a desert to a forest.<\/p>\n
The same switch in a traditional Escape Room would require two separate rooms.<\/p>\n
\n\t\tVR Escape Rooms involve multiple kinds of input\n\t<\/h2>\n\t