{"id":1587,"date":"2019-12-30T13:27:47","date_gmt":"2019-12-30T13:27:47","guid":{"rendered":"https:\/\/enterthemission.com\/?p=1587"},"modified":"2020-07-20T11:56:41","modified_gmt":"2020-07-20T11:56:41","slug":"new-year-2020-a-new-dawn-for-virtual-reality-escape-rooms","status":"publish","type":"post","link":"https:\/\/enterthemission.com\/blog\/new-year-2020-a-new-dawn-for-virtual-reality-escape-rooms\/","title":{"rendered":"2020 – A New Dawn For VR Escape Rooms?"},"content":{"rendered":"\n

Will new year 2020 be the year VR-based immersive entertainment, like Virtual Reality Escape Rooms, really takes off?<\/em><\/p><\/blockquote>\n\n\n\n

New Year 2020.<\/p>\n\n\n\n

The year that launches a new decade – the third decade of the 21st century – and also a new wireless technology that could redefine virtual reality-based immersive entertainment.<\/p>\n\n\n\n

I am talking, of course, about 6G, sixth generation wireless technology.<\/p>\n\n\n\n

Let me explain.<\/p>\n\n\n\n

<\/p>\n\n\n\n

A brief introduction to wireless technology generations<\/em><\/strong><\/h2>\n\n\n\n

The best way to visualize a wireless technology generation is to see it as a set of rules that implement a certain kind of technology.<\/p>\n\n\n\n

The radio telephone era was called the 0G, the zeroth generation, which was followed by the analog first generation technology in wireless technology (1G).<\/p>\n\n\n\n

When concepts like digital encryption and data communication (like SMS) were developed, a new generation in wireless technology came into being to support these new concepts. This was the second generation<\/em> wireless technology, or 2G.<\/p>\n\n\n\n

3G and 4G came in due course, in answer to the communication needs of their times, like like mobile internet access, mobile HDTV, and video conferencing.<\/p>\n\n\n\n

Fifth generation<\/em><\/strong><\/h3>\n\n\n\n

Fifth generation, 5G, is the latest wireless technology generation that is actually being used right now.<\/p>\n\n\n\n

5G itself is expected to have a major impact on various sectors, like automobiles, healthcare, and also in the development of the Smart Home<\/em> concept.
<\/p>\n\n\n\n

How would a new generation in wireless technology help the VR entertainment sector?<\/em><\/strong><\/h2>\n\n\n\n

In my opinion, the three factors that define the implication of a new generation in wireless technology are<\/p>\n\n\n\n

Speed<\/em><\/strong><\/h3>\n\n\n\n

A new generation will offer higher speed of data transmission. For example, 5G services can offer speeds of up to 2GB per second, which is a lot higher than that on any 4G\/4G LTE smartphone.<\/p>\n\n\n\n

This ensures content can be accessed or sent faster.<\/p>\n\n\n\n

Latency<\/em><\/strong><\/h3>\n\n\n\n

Latency is best understood as network response time.<\/p>\n\n\n\n

The higher the wireless technology generation, the lower the latency, the smoother the experience.<\/p>\n\n\n\n

Connectivity<\/em><\/strong><\/h3>\n\n\n\n

Ever been unable to get a working connection because of network congestion?<\/p>\n\n\n\n

This problem becomes less and less with higher generations.<\/p>\n\n\n\n

Where 5G may have been able to offer connectivity to thousands of users, 6G will be able to offer it to millions<\/em><\/strong>.<\/p>\n\n\n\n

Please check your connection<\/em> messages and frozen screens will become things of the past.
<\/p>\n\n\n\n

How will the arrival of 6G technology shake things up for VR Escape Rooms?<\/em><\/strong><\/h2>\n\n\n\n

We\u2019re only limited by our imagination<\/em><\/strong><\/p>\n\n\n\n

That\u2019s how an expert puts it, on the opportunities thrown up by 6G<\/a> in the immersive entertainment sector.<\/p>\n\n\n\n

Holograms could be beamed just about anywhere. And, with concepts like volumetric capture, the level of detail in holograms would be mind-boggling.<\/p>\n\n\n\n

Experiences could become more and more realistic and personalized.<\/p>\n\n\n\n

VR Escape Rooms would not only be 3D, they would be 3D plus, with breathtaking detail a lifelike finish.
<\/p>\n\n\n\n

The challenge for virtual reality escape rooms in the new landscape<\/em><\/strong><\/h2>\n\n\n\n

The final question is inevitable.<\/p>\n\n\n\n

What will be the challenge for virtual reality escape rooms and VR escape room franchises<\/a> in this new sixth generation technology landscape?<\/p>\n\n\n\n

As of now, wait and watch, with an eye towards identifying opportunities and threats is the only thing to do.
<\/p>\n\n\n\n

Do you have insight into this issue?<\/p>\n\n\n\n

What kinds of opportunities (or, threats) will 6G pose to VR Escape Room companies like Entermission?<\/p>\n\n\n\n

Give us your take in a comment below!
<\/p>\n","protected":false},"excerpt":{"rendered":"

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